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From:
Aaron Smith <aaron@gwmicro.com>Subject:
Re: Suggestion for user interfaceDate:
Mon, Jul 29, 2013 1:14:29 pmThis is a multi-part message in MIME format.
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The WEDialogs object already exists for this kind of behavior, but
currently doesn't show much other than the Add/Remove dialog. But, if
you can provide a list of dialogs you'd like to be able to activate, we
can add them to our wish list.
Thanks,
Aaron
On 7/29/2013 11:13 AM, David wrote:
> Maybe what I am here going to describe, already is possible. But in
> such a case, I have never found it. Yet, it would have eased some of
> the coding for given projects.
> As we all know, the WE Control Panel, holds a long line of settings,
> and corresponding dialogs. If I want to change Braille Display, I can
> go to Devices, and Braille display, then tab over, and have a list
> filled with Braille displays supported, along with the activate button
> and so forth.
> OK, now say I want to build an app, that is going to perform some
> activity - part of it being choosing a Braille Display. Yes, I could
> always build my own dialog, include a listbox and fill it with the
> supported display names, and add on the buttons and edit boxes that
> would copy the ones found in the WE Control Panel. But honestly, ain't
> that kind of reinventing the wheel, just to make it circular this time? :)
> We could have given a similar example, if your app is going to use
> selection of Speech Synthesizer, or if you want to leave the user the
> chance of several verbosity settings, or whatever else. No, it will
> not always apply, since you might want a different layout of your
> dialog, from what the standard WE Control Panel offers.
> Yet, in cases where you could easily do with what is always offered in
> the WE Control Panel, it would be great if GW would leave us a chance
> of including these "dialogs" in our coding. Say if there was an object
> named something like
> WEDialog.
> You then could include a code in your app, something like:
> Dim NewSynth
> NewSynth = WEDialog.Devices.SpeechSynth.Activate
> OK, this would display the dialog for synthesizer selection, found in
> the WE Control Panel. When the user has selected a synth, and hit the
> Activate button, it would return the selected synth, in your variable
> (NewSynth). No need for me to invent the dialog, and the end-user will
> recognize it - being the familiar one he knows from the WE Control Panel.
> Is anything like this possible to have included in later versions of
> the GWToolkit or the like?
--
Aaron Smith
Web Development * App Development * Product Support Specialist
GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
260-489-3671 * gwmicro.com
To insure that you receive proper support, please include all past
correspondence (where applicable), and any relevant information
pertinent to your situation when submitting a problem report to the GW
Micro Technical Support Team.
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<body text="#000000" bgcolor="#FFFFFF">
The WEDialogs object already exists for this kind of behavior, but
currently doesn't show much other than the Add/Remove dialog. But,
if you can provide a list of dialogs you'd like to be able to
activate, we can add them to our wish list.<br>
<br>
Thanks,<br>
<br>
Aaron<br>
<br>
<div class="moz-cite-prefix">On 7/29/2013 11:13 AM, David wrote:<br>
</div>
<blockquote cite="mid:5F2CE00D8B43434D9C0F78DBAB082E1E@EleBaby"
type="cite">
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
<meta name="GENERATOR" content="MSHTML 8.00.6001.23507">
<style></style>
<div><font size="2" face="Arial">Maybe what I am here going to
describe, already is possible. But in such a case, I have
never found it. Yet, it would have eased some of the coding
for given projects.</font></div>
<div> </div>
<div><font size="2" face="Arial">As we all know, the WE Control
Panel, holds a long line of settings, and corresponding
dialogs. If I want to change Braille Display, I can go to
Devices, and Braille display, then tab over, and have a list
filled with Braille displays supported, along with the
activate button and so forth.</font></div>
<div> </div>
<div><font size="2" face="Arial">OK, now say I want to build an
app, that is going to perform some activity - part of it being
choosing a Braille Display. Yes, I could always build my own
dialog, include a listbox and fill it with the supported
display names, and add on the buttons and edit boxes that
would copy the ones found in the WE Control Panel. But
honestly, ain't that kind of reinventing the wheel, just to
make it circular this time? :)</font></div>
<div> </div>
<div><font size="2" face="Arial">We could have given a similar
example, if your app is going to use selection of Speech
Synthesizer, or if you want to leave the user the chance of
several verbosity settings, or whatever else. No, it will not
always apply, since you might want a different layout of your
dialog, from what the standard WE Control Panel offers. </font></div>
<div> </div>
<div><font size="2" face="Arial">Yet, in cases where you could
easily do with what is always offered in the WE Control Panel,
it would be great if GW would leave us a chance of including
these "dialogs" in our coding. Say if there was an object
named something like</font></div>
<div><font size="2" face="Arial"> WEDialog.</font></div>
<div><font size="2" face="Arial">You then could include a code in
your app, something like:</font></div>
<div><font size="2" face="Arial"> Dim NewSynth</font></div>
<div><font size="2" face="Arial"> NewSynth WEDialog.Devices.SpeechSynth.Activate</font></div>
<div><font size="2" face="Arial">OK, this would display the dialog
for synthesizer selection, found in the WE Control Panel. When
the user has selected a synth, and hit the Activate button, it
would return the selected synth, in your variable (NewSynth).
No need for me to invent the dialog, and the end-user will
recognize it - being the familiar one he knows from the WE
Control Panel.</font></div>
<div> </div>
<div><font size="2" face="Arial">Is anything like this possible to
have included in later versions of the GWToolkit or the like?</font></div>
</blockquote>
<br>
<pre class="moz-signature" cols="72">--
Aaron Smith
Web Development * App Development * Product Support Specialist
GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
260-489-3671 * gwmicro.com
To insure that you receive proper support, please include all past
correspondence (where applicable), and any relevant information
pertinent to your situation when submitting a problem report to the GW
Micro Technical Support Team.</pre>
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--------------030308030509090609050107
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: 7bit
The WEDialogs object already exists for this kind of behavior, but
currently doesn't show much other than the Add/Remove dialog. But, if
you can provide a list of dialogs you'd like to be able to activate, we
can add them to our wish list.
Thanks,
Aaron
On 7/29/2013 11:13 AM, David wrote:
> Maybe what I am here going to describe, already is possible. But in
> such a case, I have never found it. Yet, it would have eased some of
> the coding for given projects.
> As we all know, the WE Control Panel, holds a long line of settings,
> and corresponding dialogs. If I want to change Braille Display, I can
> go to Devices, and Braille display, then tab over, and have a list
> filled with Braille displays supported, along with the activate button
> and so forth.
> OK, now say I want to build an app, that is going to perform some
> activity - part of it being choosing a Braille Display. Yes, I could
> always build my own dialog, include a listbox and fill it with the
> supported display names, and add on the buttons and edit boxes that
> would copy the ones found in the WE Control Panel. But honestly, ain't
> that kind of reinventing the wheel, just to make it circular this time? :)
> We could have given a similar example, if your app is going to use
> selection of Speech Synthesizer, or if you want to leave the user the
> chance of several verbosity settings, or whatever else. No, it will
> not always apply, since you might want a different layout of your
> dialog, from what the standard WE Control Panel offers.
> Yet, in cases where you could easily do with what is always offered in
> the WE Control Panel, it would be great if GW would leave us a chance
> of including these "dialogs" in our coding. Say if there was an object
> named something like
> WEDialog.
> You then could include a code in your app, something like:
> Dim NewSynth
> NewSynth = WEDialog.Devices.SpeechSynth.Activate
> OK, this would display the dialog for synthesizer selection, found in
> the WE Control Panel. When the user has selected a synth, and hit the
> Activate button, it would return the selected synth, in your variable
> (NewSynth). No need for me to invent the dialog, and the end-user will
> recognize it - being the familiar one he knows from the WE Control Panel.
> Is anything like this possible to have included in later versions of
> the GWToolkit or the like?
--
Aaron Smith
Web Development * App Development * Product Support Specialist
GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
260-489-3671 * gwmicro.com
To insure that you receive proper support, please include all past
correspondence (where applicable), and any relevant information
pertinent to your situation when submitting a problem report to the GW
Micro Technical Support Team.
--------------030308030509090609050107
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
</head>
<body text="#000000" bgcolor="#FFFFFF">
The WEDialogs object already exists for this kind of behavior, but
currently doesn't show much other than the Add/Remove dialog. But,
if you can provide a list of dialogs you'd like to be able to
activate, we can add them to our wish list.<br>
<br>
Thanks,<br>
<br>
Aaron<br>
<br>
<div class="moz-cite-prefix">On 7/29/2013 11:13 AM, David wrote:<br>
</div>
<blockquote cite="mid:5F2CE00D8B43434D9C0F78DBAB082E1E@EleBaby"
type="cite">
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
<meta name="GENERATOR" content="MSHTML 8.00.6001.23507">
<style></style>
<div><font size="2" face="Arial">Maybe what I am here going to
describe, already is possible. But in such a case, I have
never found it. Yet, it would have eased some of the coding
for given projects.</font></div>
<div> </div>
<div><font size="2" face="Arial">As we all know, the WE Control
Panel, holds a long line of settings, and corresponding
dialogs. If I want to change Braille Display, I can go to
Devices, and Braille display, then tab over, and have a list
filled with Braille displays supported, along with the
activate button and so forth.</font></div>
<div> </div>
<div><font size="2" face="Arial">OK, now say I want to build an
app, that is going to perform some activity - part of it being
choosing a Braille Display. Yes, I could always build my own
dialog, include a listbox and fill it with the supported
display names, and add on the buttons and edit boxes that
would copy the ones found in the WE Control Panel. But
honestly, ain't that kind of reinventing the wheel, just to
make it circular this time? :)</font></div>
<div> </div>
<div><font size="2" face="Arial">We could have given a similar
example, if your app is going to use selection of Speech
Synthesizer, or if you want to leave the user the chance of
several verbosity settings, or whatever else. No, it will not
always apply, since you might want a different layout of your
dialog, from what the standard WE Control Panel offers. </font></div>
<div> </div>
<div><font size="2" face="Arial">Yet, in cases where you could
easily do with what is always offered in the WE Control Panel,
it would be great if GW would leave us a chance of including
these "dialogs" in our coding. Say if there was an object
named something like</font></div>
<div><font size="2" face="Arial"> WEDialog.</font></div>
<div><font size="2" face="Arial">You then could include a code in
your app, something like:</font></div>
<div><font size="2" face="Arial"> Dim NewSynth</font></div>
<div><font size="2" face="Arial"> NewSynth WEDialog.Devices.SpeechSynth.Activate</font></div>
<div><font size="2" face="Arial">OK, this would display the dialog
for synthesizer selection, found in the WE Control Panel. When
the user has selected a synth, and hit the Activate button, it
would return the selected synth, in your variable (NewSynth).
No need for me to invent the dialog, and the end-user will
recognize it - being the familiar one he knows from the WE
Control Panel.</font></div>
<div> </div>
<div><font size="2" face="Arial">Is anything like this possible to
have included in later versions of the GWToolkit or the like?</font></div>
</blockquote>
<br>
<pre class="moz-signature" cols="72">--
Aaron Smith
Web Development * App Development * Product Support Specialist
GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
260-489-3671 * gwmicro.com
To insure that you receive proper support, please include all past
correspondence (where applicable), and any relevant information
pertinent to your situation when submitting a problem report to the GW
Micro Technical Support Team.</pre>
</body>
</html>
--------------030308030509090609050107--




