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From:

 Jared Rimer <jared@lists.jaredrimer.net>

Subject:

 Re: A Word about GWConnect Ads

Date:

 Thu, Aug 8, 2013 11:07:07 am
Hi Aaron, this is what I have been trying to say, without stepping on
anyone's toes. RS games have adds, and the whole web is riddled with
them. Even on your favorite news sites like KNX1070.com or NBC, etc.
Nice post, keep up the great work.

On 8/8/2013 7:46 AM, Aaron Smith wrote:
> You know the very first thing I see when I log into Facebook?
>
> "About Ads: Ever wonder how Facebook makes money? Get the Details"
>
> You can't pay to get rid of Facebook ads, either. You use Facebook, you
> get ads. Period.
>
> Twitter, the medium on which we were originally bashed for including ads
> when GWConnect was first released, is itself riddled with ads. Companies
> pay for "promoted trends" which are the same things as ads that show up
> when you search. Do a google search, get ads. There is a ton of ad based
> marketing that goes on the majority of websites that you visit, in the
> spam you receive, in the ads in between TV shows, in the theater before
> a movie. Billboards on the highway, inserts in magazines. Open the
> Sunday paper, and enough advertising will fall out to drown your cat.
>
> The capitalist society we live in, like it or not, thrives on
> advertising. The real issue is that, until GWConnect, the visually
> impaired community hasn't had to deal with its intrusiveness like
> sighted people do. The ads are not going away; they're beneficial to the
> advertisers, and those who are interested in the content.
>
> So, there are four ways to use GWConnect:
>
> 1. Use the free/ad-based GWConnect, accepting that you will occasionally
> hear audio ads.
> 2. Purchase an ad-free subscription to GWConnect.
> 3. Purchase a copy of Window-Eyes, which will remove all ads.
>
> If none of those options are for you, there's the fourth option: don't
> use GWConnect. The official Skype client is available at
> http://www.skype.com/go/getskype.
>
> While the medium we decide to use to distribute ad content is solely up
> to us, I will agree with one ad-gripe: the audio should be normalized
> amongst all of the audio ads. When an ads starts playing, it shouldn't
> cause you to fall out of your chair due to its volume. I think we can do
> better in that area.
>
> Thanks,
>
> Aaron
>

--
Jared Rimer
www.jaredrimer.net